Three minor sisters tragically died by suicide in Ghaziabad after allegedly jumping from the ninth floor of their apartment building in Bharat City Society late Tuesday night. Police recovered a handwritten suicide note from the room that reportedly read, “Mummy, Papa sorry,” indicating deep emotional distress.
The girls’ father has claimed that they were addicted to an online Korean task-based game and had earlier expressed that they could not imagine life without it. He further alleged that the incident occurred after the so-called “final task” of the game. However, police officials have made it clear that these claims are still being investigated and that no direct connection between the deaths and any online game has been officially established so far.
Authorities are analysing digital devices, the suicide note, and family testimonies to determine the exact circumstances leading up to the tragedy. The incident has sent shockwaves through the local community and has raised fresh concerns about the mental health of adolescents and the influence of online platforms.
Tragedy That Shook Ghaziabad
According to police reports, the incident came to light in the early hours of Wednesday when residents of the high-rise society heard a loud noise and alerted security and local authorities. The victims were identified as three sisters aged 12, 14, and 16 years.
Investigators stated that preliminary evidence suggests the girls had locked themselves inside a room before allegedly jumping one after the other from an open window. A suicide note recovered from the apartment is being carefully examined to understand the emotional state of the minors. Senior police officials said the note contained apologetic messages addressed to their parents, but did not clearly explain the reason behind their extreme step.
The girls’ father told the police that his daughters had grown increasingly withdrawn and spent long hours on their mobile phones playing an online game that originated in Korea. He claimed they had warned him earlier that they felt trapped by the game and feared they would be unable to live without it.
A police officer involved in the probe said, “We are verifying all statements made by the family. Mobile phones and electronic devices are being analysed, and forensic teams are assisting in the investigation.” The police have urged the public not to speculate until a detailed inquiry is completed.
A Larger Conversation on Digital Exposure
While the exact trigger behind the deaths remains unclear, the incident has reignited a broader debate on the potential psychological impact of excessive online gaming and unsupervised internet usage among children. Experts point out that adolescence is a vulnerable phase when young people are highly impressionable and often struggle to differentiate between virtual challenges and real-world consequences.
According to neighbours and relatives, the three sisters had reportedly reduced outdoor activities and social interactions in recent months, spending most of their time online. Police sources also said that the parents had tried to restrict phone usage shortly before the incident, which may have upset the girls.
Mental health professionals caution that addiction to digital platforms, especially those involving task-based rewards or intense emotional engagement, can sometimes create unhealthy dependencies. However, they also emphasise that it is important not to rush to conclusions or demonise a particular game or app without concrete evidence.
The tragedy has prompted many parents in the locality to rethink how they monitor their children’s online habits. Schools and community groups have begun calling for awareness programmes on cyber safety, emotional well-being, and responsible technology use so that warning signs of distress can be recognised early.
The Logical Indian’s Perspective
This devastating incident is a painful reminder of how fragile young minds can be and how urgently we need to address the mental health challenges facing today’s children. In an age dominated by smartphones and digital entertainment, it is easy for parents and society to overlook the emotional worlds of adolescents.
Rather than turning this tragedy into a blame game or sensational narrative, it should encourage thoughtful reflection on the importance of communication, empathy, and emotional support within families. Children must feel safe discussing their fears, anxieties, and online experiences without judgment or punishment.











